Ścianki — how to play
A race across an 11x11 board: on your turn move a pawn one cell or drop a two-cell wall into the line between cells. First pawn on the opposite edge wins.
Objective
Reach the opposite edge of the 11x11 board before your rivals, budgeting a shared pool of 24 walls.
Rules and controls
- Everyone starts on their own edge (A west, B east, C north, D south) and must stand on the opposite edge.
- On your turn choose one thing: move a pawn one cell, or place a two-cell wall into the line between cells.
- There are 24 walls split evenly: 12 each with two players, 8 each with three, 6 each with four.
- If a rival pawn stands on your target cell, you hop over it — the landing two cells on must be free and open.
- The engine rejects any wall that cuts off a route: a logical path to the far side must always exist.
- A wall never reuses an already taken segment: wall, one free gap, then a parallel wall leaves a single segment there, so no new wall fits — but wall ends may touch, growing one long wall.
Practical tips
- A wall costs the same as a move, so every wall brings rivals closer to the finish — wall only for real tempo.
- Avoid walling next to your own edge: that is where you trap yourself and have to walk the long way.